The unnecessarily named Tu Huibana: Antinomy of Common Flowers is coming to the Switch just a month after its previous release in the Touhou Official Fangs series, Gensou Skydrift. After playing a dungeon crawler with a cute bum and loud music, and Mario Kart: A Double Dash clone with a cute homeless person and loud music. It’s time to see if the franchise works as a traditional arcade fight….. with a cute homeless guy and loud music.

At first glance, this seems like a pretty competent fighting game. Unfortunately, this is not the case.

I’m not gonna beat around the bush. Tu Hyuban: Antinomy of Common Flowers is one of the most mediocre and pointless fighting games I’ve ever played. It’s certainly not a bad title on its own, but it lacks so much polish and care that it’s sad. It’s really similar to other Touhou games I’ve played: not too much emphasis on content and substance, but rather too much emphasis on an amateurish story.

These games tend to lean heavily on their story mode, where developers can work their creative muscles and come up with pointless plots that revolve around those cute girls. Or, more generally, their subordination to each other. In this case, it revolves around the ability to take possession of other characters, with or without permission, and use their bodies as partners in the game’s two-on-two battles. As usual, the plot assumes you know everyone and know what happened to the previous fifteen or so Touhou games, even though each game has a plot that is just as redundant as the last.

I made this move by mistake.

In terms of presentation, Tu Huiban: The antinomy of common colours… well. It’s all right, it’s all right. These Touhou games are all about the cute Wifu characters, so it’s no surprise that this game has decent graphics. The characters are recreated in high quality sprites and animated in an amazing way. They look like they could have been in Capcom or SNK battles since the early 2000s. The frame is good enough, but the background seems lifeless and uninspired. The sound design consists mainly of a handful of quirky but catchy J-pop melodies, much like just about every other Touhou game I’ve seen in the recent past.

Unfortunately, while the audio-visual presentation is good, the rest of the game is either poor or neglected. First, much of the text was not even localized. You have to go to the options menu to activate English mode, which doesn’t make much difference in some menus. As expected, the rest of the translation is pretty bad too. The modes themselves are nothing special. You have the traditional fighting game types and a narrative campaign that, like the other Touhou games, consists of a series of wordless stills with a bunch of text and the occasional fight to wake you up from your boredom.

A high level story, as expected.

The problem is that the combat mechanics are probably the worst thing about Touhou Hyouibana: The antinomy of common colors. Well, apart from the unimportant title. The controls aren’t bad, as pressing a button immediately results in an action, but the game doesn’t do a good job of explaining how to play with this completely messy combat system. You never know which button does what. Sometimes you have to press a button to switch places with another character, other times you have to perform a special attack.

The general movement of the characters also seems odd. Since most Touhou games are actually shooters, the developers decided to apply this heritage to the combat system. This means that fighters can move up and down because they are constantly floating in the air. The brain-dead AI behaves less like a fighter and more like a boss from hell. They constantly fire projectiles at you and spam you in such a way that a five-year-old playing a fighting game looks like an EVO pro.

The character models are not bad, but the backgrounds seem unimaginative.

At first I thought I could at least recommend Tu Huiban: the antinomy of common colors for fans of the Touhou multimedia project. But after playing more, I can’t recommend anyone who likes fighting games to waste their time with such a boring, casual game. Some well-designed sprites and a reasonable J-pop soundtrack don’t make up for the poor localization and lousy combat system.

These Touhou games are all about the cute Wifu characters, so it’s no surprise that this game has decent graphics. The sprites of the characters are detailed and well animated, the framing is correct, but the background seems lifeless and lifeless. The reactivity control is not bad in itself, but there is no logic or reasoning in this combat system. You’ll never understand which button does what, the AI is brain dead and the game makes a terrible attempt to teach you mechanics.
There is no voice acting in this game, just a lot of J-pop. It’s very repetitive, but it’s not that bad. Don’t get me wrong, it technically works as a fighting game, but it’s actually boring and completely lifeless. Fans of the franchise may be entertained by yet another pointless genre experience, but fighting fans will say it’s a joke.
Last block : 5.0

Tu Hyuban: Common Color Antinomy is available now on PS4, PC and Switch.

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A copy of Tuhu Hyoibana: The antinomy of common colors was provided by the publisher.

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